Cloud Dissolver
Sixty thousand motes of light coalesce into form, then dissolve into dust in five different rhythms. You can push them apart, but cannot stop them from regathering - they always return.
About This Work
Where do clouds come from, and where do they scatter? Cloud Dissolver builds ephemeral geometries - spheres, cubes, helices - from sixty thousand suspended light grains, then lets them perish in five distinct ways: explosion as violent farewell, drift as gentle dispersal, vortex as reluctant entanglement, pulse as breathing expansion, melt as final surrender to gravity. The viewer's finger plays the role of wind: scattering points, disrupting order, then stepping back to watch them reconverge by some invisible will.
Features
- 60,000 luminous particles forming 3D shapes
- Five dissolution modes (explode/drift/vortex/pulse/melt)
- Mouse repulsion field interaction
- Free 3D orbit camera (OrbitControls)
- Scroll wheel zoom
How to Use
- Move mouse to push nearby particles
- Scroll to zoom in/out
- Drag to rotate 3D view
- Switch dissolution modes for different effects
- Wait for particles to reassemble or switch shapes