Cloud Dissolver
2026 Visualization

Cloud Dissolver

Sixty thousand motes of light coalesce into form, then dissolve into dust in five different rhythms. You can push them apart, but cannot stop them from regathering - they always return.

About This Work

Where do clouds come from, and where do they scatter? Cloud Dissolver builds ephemeral geometries - spheres, cubes, helices - from sixty thousand suspended light grains, then lets them perish in five distinct ways: explosion as violent farewell, drift as gentle dispersal, vortex as reluctant entanglement, pulse as breathing expansion, melt as final surrender to gravity. The viewer's finger plays the role of wind: scattering points, disrupting order, then stepping back to watch them reconverge by some invisible will.

Features

  • 60,000 luminous particles forming 3D shapes
  • Five dissolution modes (explode/drift/vortex/pulse/melt)
  • Mouse repulsion field interaction
  • Free 3D orbit camera (OrbitControls)
  • Scroll wheel zoom

How to Use

  1. Move mouse to push nearby particles
  2. Scroll to zoom in/out
  3. Drag to rotate 3D view
  4. Switch dissolution modes for different effects
  5. Wait for particles to reassemble or switch shapes